Developer - Xcel-Zero, Slickpens, DizzyDrools (they made slick's blue ribbon battle last year!)

Itch Page


Look Writing Feel Preg Overall Potential
2 2 2 2 2 4

As much as i like seeing Slick's art, the games can be rough around the edges. The gameplay is very simple: walk around a grey room and click until an arrow pops up. walk towards the arrow and click to either update the arrow or start a minigame. do the minigame and expand a bit if you do well. repeat for 2 1/2 minutes.

The main menu art is great, a classic slick piece, and the in game sprite is neat but kind of janky.

Writing is fine, but it needed one more proof reading pass.

The minigames aren't very intuitive and the game never actually says what the "action button" is. for a minute i thought it was rpg maker style controls with z being the button but turns out its just mouse click. except for when you dont use mouse click?? I still don't know if i'm doing the lotion minigame correctly. actually now that i think about it there's only 3 different minigames.

the biggest improvements i can think of off the top of my head are: landmarks in the room. everywhere looks exactly the same, even just adding thicker lines in the horizontal and vertical center would help. better instructions. tell me that the "action button" means clicking the center of the screen and maybe pause the minigame for a second when i first play it so i can figure out what it does first. dialogue should not overlap the minigames where i'm too focused on the split second event but should instead be while i'm walking around the room and have time to move my eyes away.

with the right kind of polish and added events this could be a fun score chasing minigame collection thing, but right now its a bit to obtuse and a bit too lean to spend more than a few minutes on.

max score i got in the couple games i played was ~800k